Tag Archives: l4d

Insert a Quarter to Continue: DLC and Broken Storylines

Downloadable Content? I love it! It’s like printing free money! It’s a trick we learned from heroin dealers: give people a little bit, but not enough to tide them over, and then charge them exorbitant fees to continue with the taste of heroin that they’ve come to love. Now, if you’ll excuse me, I am going to go eat bacon-covered diamonds. Because I’m that fucking rich.

-Unnamed Microsoft Executive

The most obvious complaints against Downloadable Content, or DLC, have been made many times, so I’ll rehash them quickly before I get to my point. Basically, companies sell incomplete games, and then make you pay to complete them. Or, they charge too much for content that adds very little to the game. (“For only $10, you can get the Modern Warfare 2: Hat Editor! Change your character’s hat to a cowboy hat, fedora, or bowler! And if you like the Hat Editor, make sure to get the $5 Hat Editor expansion, which allows you to purchase a baseball hat in one of 4 awesome colors!”) Those are valid points, and reason enough to hate the policy of charging for DLC.

I’d like to add another problem with a lot of DLC: it breaks storylines.

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4 words to know when playing Left 4 Dead.

l4dcoins
I’m not a big fan of horror movies. Partly, it’s because I’m squeamish. Even when watching House, I turn away when they cut into the corpse. Yes, it’s one of my girlier qualities, which tempers my otherwise complete manliness, but the sight of blood grosses me out. It’s one of the reasons I have decided not to become a doctor or Dexter. (That and I spend too much time playing video games.)

Blood in video games, however, is different. Perhaps it’s because I don’t associate myself with the non-player characters in video games, so I don’t see blood and think “that could be me.” I can deal with the the splattered, pixelated brains, the simple ragdoll physics of a corpse hitting the ground easier than I can deal with the sight of red corn syrup flowing out of the top of an actor’s head. There is no uncanny valley with gore: there is either believable gore, as in movies, or you can not associate with the characters strongly enough to empathize, and feel the cracked bones and spurting blood as if it were your own. So I avoid gore in movies, and relish it in video games.

However, even I have seen enough horror movies to know that one thing always, always happens.

We are halfway through the movie. There is definitely, definitely something wrong. Something horrifically wrong. Two or more people are dead. The survivors know that the killer/mass of zombies/chupacabre/gay vampire is out there, waiting for them. “What is that thing?” someone asks. And then something weird happens.