
I didn’t play the first 50 Cent game (Bulletproof), not because of it’s quality (or lack there of), but because I simply wasn’t picking up what it was putting down. A rap star who had been pitched as the streetest thug since Pac, 50 Cent wound up just rhyming about scoring with models and taking trips to candy shops. He was not the gangsta I was looking for, and so the idea of playing a game where I pretended to be a gangsta who was pretending to be a gangsta didn’t really appeal to me.
But then this game came out called 50 Cent: Blood on the Sand, and that changed everything. The story is brilliant, stupid, and brilliant, and here is a rundown: 50 Cent and the G Unit crew are playing the last show of their world tour, in some unnamed middle eastern country. The promoter stiffs them the $50 million they were promised (for one show? I have to write five blog posts to get that), and when Fiddy has to choke a bitch, the promoter gives them a diamond encrusted skull instead of the $50 million. Fiddy says sure.
(What exactly would a rap star do with a diamond encrusted skull? I don’t ask. I assume that it is the modern day equivalent to Michael Jackson wanting the elephant man’s bones.)