Tag Archives: XBLA

Pac-Man CE DX is the New Crackness


Remember when the little yellow circle thing ate the little pellets and went waka-waka? Those were good Pac-Man times, right? Remember a bunch of years later when they added a phat techno beat and a timer and made it look like Geometry Wars? Those were good Pac-Man CE times too. Well, in the tradition of those times, if you’re smart enough to drop the 800 MS points today, then you’re going to have some good Pac-Man CE DX times as well.

The original Pac-Man Championship Edition took what the world loved about Pac-Man and made it relevant again. They kept the gameplay we knew and loved and turned everything on its head by adding a timer. This made the game less about staying alive and more about moving as quickly as possible to get a higher score than all of your friends.

Pac-Man Championship Edition DX takes the divergent path of the original CE further down the pellet-popping warp hole. What emerges on the other side has more maps, more modes, and more visual-style choices, all with the most rewarding ghost-gobbling I’ve ever experienced. And yes, Pac-Man now has bombs. Continue reading

Crashing Castles with the Castle Crashers

When Castle Crashers first released, I thought whoa. A 4 player side-scrolling beat-em-up with light-RPG elements from the dudes who brought us Alien Hominid? Do you need to see my geek card? Oh, I left it at home, but here’s a picture of me at 12-years-old spending all of my allowance by pumping quarter-after-quarter into The Simpsons arcade game. Now give me the demo to this Castle Crashing thing! But then, well, I played through the demo, and bleh. When that little blurb popped up telling me to drop 1200 Microsoft Spacebucks to continue the cartoony adventure, I respectfully declined.

A couple months back, Castle Crashers was the deal of the week, and at 800 Spacebucks, even games that make you go bleh suddenly feel like a reasonable purchase. I convinced a good friend to pick it up as well, and we started playing through the campaign in co-op. Several patches since launch, and the online multiplayer now worked like a charm. Also charming? The art-style, the simple but ridiculous story, the potty humor, the light RPG elements, and the just-deep-enough-to-keep-me-from-killing-myself-with-boredom button-mashing combo-system.

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